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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">bsuir</journal-id><journal-title-group><journal-title xml:lang="ru">Доклады БГУИР</journal-title><trans-title-group xml:lang="en"><trans-title>Doklady BGUIR</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">1729-7648</issn><issn pub-type="epub">2708-0382</issn><publisher><publisher-name>БГУИР</publisher-name></publisher></journal-meta><article-meta><article-id custom-type="elpub" pub-id-type="custom">bsuir-589</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>Статьи</subject></subj-group></article-categories><title-group><article-title>АЛГОРИТМ СКЕЛЕТИЗАЦИИ ОБЪЕКТОВ НА ТРЕХМЕРНЫХ РАСТРОВЫХ ИЗОБРАЖЕНИЯХ</article-title><trans-title-group xml:lang="en"><trans-title>Skeletonization algorithm FOR OBJECTS ON THREE-DIMENSIONAL RASTER IMAGES</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Гончаров</surname><given-names>Д. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Goncharov</surname><given-names>D. A.</given-names></name></name-alternatives><email xlink:type="simple">noemail@neicon.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Недзьведь</surname><given-names>А. М.</given-names></name><name name-style="western" xml:lang="en"><surname>Nedzved</surname><given-names>A. M.</given-names></name></name-alternatives><email xlink:type="simple">noemail@neicon.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Абламейко</surname><given-names>С. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Ablameyko</surname><given-names>S. V.</given-names></name></name-alternatives><email xlink:type="simple">noemail@neicon.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff xml:lang="ru" id="aff-1"><institution>Белорусский государственный университет</institution><country>Belarus</country></aff><pub-date pub-type="collection"><year>2015</year></pub-date><pub-date pub-type="epub"><day>03</day><month>06</month><year>2019</year></pub-date><volume>0</volume><issue>8</issue><fpage>24</fpage><lpage>30</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Гончаров Д.А., Недзьведь А.М., Абламейко С.В., 2019</copyright-statement><copyright-year>2019</copyright-year><copyright-holder xml:lang="ru">Гончаров Д.А., Недзьведь А.М., Абламейко С.В.</copyright-holder><copyright-holder xml:lang="en">Goncharov D.A., Nedzved A.M., Ablameyko S.V.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://doklady.bsuir.by/jour/article/view/589">https://doklady.bsuir.by/jour/article/view/589</self-uri><abstract><p>Представлен алгоритм построения скелета, топологически эквивалентного оригинальному объекту, в условиях, когда все данные не помещаются в оперативную память компьютера. Несмотря на то, что данные обрабатываются локально, сохраняется важная глобальная характеристика скелета - центральность. Алгоритм является параллельным и разделен на независимые шаги. Построенный скелет основан на псевдо-дистанционных картах и может быть использован для вычисления как топологических, так и морфологических характеристик.</p></abstract><trans-abstract xml:lang="en"><p>A skeleton building algorithm in case of lack of memory is presented. Built skeleton is topologically equivalent to the original object. Despite the fact that data are processed locally, this algorithm preserves a skeleton global attribute - centeredness. It is parallel and divided into independent stages, each of which can be substituted with alternatives. The method is based on pseudo-distance maps and constructed skeleton can be used to calculate topological as well as morphological characteristics of the object.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>скелетизация</kwd><kwd>дистанционные карты</kwd><kwd>высокое разрешение</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Boomgaard R. Mathematical Morphology: Extension Towards Computer Vision. Amsterdam, 1992.</mixed-citation><mixed-citation xml:lang="en">Boomgaard R. Mathematical Morphology: Extension Towards Computer Vision. Amsterdam, 1992.</mixed-citation></citation-alternatives></ref><ref id="cit2"><label>2</label><citation-alternatives><mixed-citation xml:lang="ru">Местецкий Л.М., Рейер И.А. // Труды 13-й Междунар. конф. «ГРАФИКОН-2003». Москва, 2003. 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